Mobile Suit Gundam F91 Characters

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Seabook Arno[edit]

F91 Seabook.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
23 23 22 25 45 11 8 420

Abilities[edit]

Name Effect Level required
Vigor Tension goes up faster than normal. Initial
Newtype All Awakening and Special Awakening weapons attack power are increased. 1
Diligent Increases EXP earned for Pilot. 1
Hot Blooded Increases the Pilot's Stats when Tension is at High or above. 10
Potential When Unit HP is below 50%, Unit Defense and Attack goes up. 10
Helmsman Sense Increases Evasion when placed as Helmsman of a Warship. 10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 20
Concentration Increases damage dealt to Warships during Pinpoint Attacks. 20
Brave General Increases Unit Defense and Master/Leader Area +3 when assigned as Master/Leader. 30
Sensitive Increases Unit's Attack. Increases damage done by Beam weapons by 10% when the Pilot is at Super High Tension. 40

Cecily Fairchild[edit]

F91 Cecily.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
19 19 21 20 35 12 12 400 38900

Abilities[edit]

Name Effect Level required
Rigid Increases Unit's Maximum HP. Initial
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion. 1
Newtype Increases Awakening and Special Awakening weapons attack power. 1
Diligent Increases EXP earned for Pilot. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Hard Work Decreases all Pilot Stats by 10. Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space. 20
Rage As HP goes down, Critical rate goes up. 30
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 40

Birgit Pirjo[edit]

F91 Birgit.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
19 18 18 19 0 9 5 370 29000

Abilities[edit]

Name Effect Level required
Hot Blooded Increases the Pilot's Stats when Tension is at High or above. Initial
Hero Increases Unit Attack. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Potential When Unit HP is below 50%, Unit's Defense and Attack goes up. 10
Information Analysis Increases Shooting when placed as Operator of a Warship. 10
Vigor Tension goes up faster than normal. 10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship. 20
Rage As HP goes down, Critical Rate goes up. 20
Champion Increases Unit's Attack and Master/Leader Area +3 when assigned as Master/Leader. 30
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 40

Zabine Chareux[edit]

F91 Zabine.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
26 26 27 25 10 12 9 440 42300

Abilities[edit]

Name Effect Level required
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. Initial
Chivalry Increases Accuracy and Critical Rate during 1 vs 1 Battles. 1
Elite Increases EXP earned for Unit. 1
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 10
Iron Wall Increases Unit Defense. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Command Increases Master/Leader Area by 3 when assigned as Master/Leader. 20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 30
Ace Unit gains +1 Movement and +1 Range for all regular weapons once the Pilot's Kill Count reaches 200. 40

Dorel Rona[edit]

F91 Dorel.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
22 23 20 23 0 9 7 390 34200

Abilities[edit]

Name Effect Level required
Elite Increases EXP earned for Unit. Initial
Aggressive Increases Pilot Evasion and Unit Attack. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Hero Increases Unit Attack. 10
Iron Wall Increases Unit Defense. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Lonewolf Increases Accuracy and damage when battling without Support. 20
Brave General Increases Unit's Defense and Master/Leader Area +3 when assigned as Master/Leader. 30
Fighter Unit's Melee Weapons gain +1 Range. (Except Special and MAP weapons) 40

Carozzo Rona[edit]

F91 Carozzo.png

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
25 25 25 25 55 13 4 430 46000

Abilities[edit]

Name Effect Level required
Cyber Newtype All Awakening and Special Awakening weapons attack power are increased. Initial
Fear Decreases Enemy MP when attacks connect. (Excludes MAP weapons) 1
Elite Increases EXP earned for Unit. 1
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support. 10
Iron Wall Increases Unit Defense. 10
Leadership Increases Group Area when placed as Captain of a Warship. 10
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 20
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space. 20
Coercion Increases Critical Rate when battling enemy Pilots with their MP Gauge not at Maximum or 0. 30
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state. 40