Custom Characters Ability Chart Type A to F

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Universal (Type A)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
13 13 13 13 0 10 10 400 -

Abilities[edit]

Name Effect Level required
Vigor Tension goes up faster than normal Initial
Proficient EN consumption reduced by 5%, Accuracy increased by 3.

Accuracy bonus effect increases as Level for the Ability goes up.

1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Assistant Increases all Pilot Stats when placed as XO of a Warship.

Effect increases as Level for the Ability goes up.

10
Hot Blooded Increases the Pilot's Stats when Tension is at High or above. 10
Mood Maker Increases ally Accuracy within his/her Group.

Effect increases as Level for the Ability goes up. Effect is capped at +15 if multiple Pilots with Mood Maker are in the same Group

10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Champion Increases Unit Attack and Master/Leader Area +3 when assigned as Master/Leader.

Attack bonus increases as Level for the Ability goes up.

20
Adaptive Increases all Terrain Ratings of a Unit by 1 (ie. B -> A), does not apply to those without Terrain Ratings. 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Fighter (Type B)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
08 18 12 14 0 10 10 400 -

Abilities[edit]

Name Effect Level required
Hero Increases Unit Attack.

Effect increases as Level for the Ability goes up.

Initial
Aggressive Increases Pilot Evasion and Unit Attack.

Effect increases as Level for the Ability goes up.

1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Kindness MP Recovery for Units in your Group and Guest Allies when placed in Warship .

MP Recovery would cap at 50% of MP Gauge.

10
Potential When Unit HP is below 50%, Unit Defense and Attack goes up.

Effect increases as Level for the Ability goes up.

10
Land Combat Adaptability Increases Acccuracy and Evasion when fighting on Land.

Effect increases as Level for the Ability goes up.

10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Sure Kill Chances of attack becomes Super Critical when Tension is not at Super Critical state.

Percentage increases as Level for the Ability goes up.

20
Fighter Unit's Melee Weapons gain +1 Range. (Except Special and MAP weapons) 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40


Shooter (Type C)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
18 08 14 12 0 10 10 400 -

Abilities[edit]

Name Effect Level required
Agile Increases Unit Mobility.

Effect increases as Level for the Ability goes up.

Initial
Concentration Increases damage dealt to Warships during Pinpoint Attacks.

Effect increases as Level for the Ability goes up.

1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Information Analysis Increases Shooting when placed as Operator of a Warship.

Effect increases as Level for the Ability goes up.

10
Proficient EN consumption reduced by 5%, Accuracy increased by 3.

Accuracy bonus effect increases as Level for the Ability goes up.

10
Fire Control Increases Accuracy of a Warship's Shooting weapons when placed as Operator of a Warship.

Effect increases as Level for the Ability goes up.

10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Cool-Headed Decreases Enemy Unit Defense when the Pilot battles without Support.

Effect increases as Level for the Ability goes up.

20
Sniper Unit's Shooting Weapons gain +1 Range. (Except Special and MAP weapons) 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Awaken (Type D)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
12 12 18 10 10 10 10 400 -

Abilities[edit]

Name Effect Level required
Awaken Adds 10 points to the Awakening skill even if the skill is 0.

If the Pilot's initial Awakening stat is 0, its Awakening stat can now be raised.

Initial
Lightweight When piloting Units that are Size M or smaller, increases Unit Mobility and Evasion.

Effect increases as Level for the Ability goes up.

1
Newtype Increases Awakening and Special Awakening weapons attack power.

Effect increases as Level for the Ability goes up.

1
Helmsman Sense Increases Evasion when placed as Driver of a Warship.

Effect increases as Level for the Ability goes up.

10
Space Combat Adaptability Increases Acccuracy and Evasion by when fighting in Space.

Effect increases as Level for the Ability goes up.

10
Anti-Air Fire Increases Attack Power of a Warship's Rapid Shooting weapons (AA Guns) when placed as Helmsman of a Warship. 10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Pressure Reduces all Awakening Weapons EN consumption by 10%. Decreases Enemy Accuracy during Battle.

Accuracy penalty effect increases as Level for the Ability goes up.

20
Foresight Ignores Enemy Pilot's Abilities when fighting as the Main Unit during Battle. 30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Defender (Type E)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
12 12 10 18 0 10 10 400 -

Abilities[edit]

Name Effect Level required
Iron Wall Increases Unit Defense.

Effect increases as Level for the Ability goes up.

Initial
Rigid Increases Unit's Maximum HP.

Effect increases as Level for the Ability goes up.

1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Mechanical Skill Increases Pilot's Defense when placed as Mechanic of a Warship.

Increases HP and EN recovery of Warship and Units returned for repairs. Recovery increases as Level for the Ability goes up.

10
Lonewolf Increases Accuracy and damage when battling without Support.

Effect increases as Level for the Ability goes up.

10
Skillfulness Increases Warship's EN when placed as Mechanic of a Warship.

Effect increases as Level for the Ability goes up.

10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Cunning Decreases damage taken further when Defend option is chosen.

Effect increases as Level for the Ability goes up.

20
Brave General Increases Unit Defense and Master/Leader Area +3 when assigned as Master/Leader.

Defense bonus increases as Level for the Ability goes up.

30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40

Leader (Type F)[edit]

Base Stats[edit]

Shooting Melee Reaction Defense Awakening Leadership Charisma MP Cost
12 10 12 12 0 13 13 400 -

Abilities[edit]

Name Effect Level required
Leadership Increases Group Area when placed as Captain of a Warship.

Effect increases as Level for the Ability goes up.

Initial
Command Increases Master/Leader Area by 3 when assigned as Master/Leader. 1
Awaken Adds 10 points to the Awakening skill even if the skill is 0. 1
Glory Reduces MP loss within your Group (Including self) when placed as Captain of a Warship. 10
Coercion Increases accuracy and Critical Rate when battling Pilot when their MP Gauge are not at Maximum or 0.

Effect increases as Level for the Ability goes up.

10
Charisma Increases Charm and EXP gain for the Group when placed as Guest of a Warship.

Effect increases as Level for the Ability goes up.

10
Hard Work Decreases all Pilot Stats by 10.

Increases EN consumption of all weapons by 10% Increases all EXP and Score earned by 10%. Bonus increases as Level for the Ability goes up.

20
Luck Increases ACE Point gain when placed as Guest of a Warship. 20
Champion Increases Unit Attack and Master/Leader Area +3 when assigned as Master/Leader.

Attack bonus increases as Level for the Ability goes up.

30
Veteran Increases damage by 10% and decreases damage taken by 10% when piloting an Unit that is Level 20 or higher. 40